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“Prime Empire is not just a video game. It's a ticket to another world. A world so immersive you'll think it's real. Prime Empire isn't going to change how games are played, it's going to change the world as we—.”
Milton Dyer

Prime Empire (originally called Unfinished Adventure Game I) is a legendary Milton Dyer arcade game that had a magic of sucking players in.

Official Description

This section of Prime Empire includes some or all content from the "Prime Empire" article from the Ninjago Wiki, a FANDOM project.

  • The mysterious appearance of the legendary video game, Prime Empire, has gamers excited in Ninjago City. Everybody's lining up to play, eager for the chance to test their skills, but one by one, players are disappearing... it's all fun and games until you reach Level 13.
  • A legendary arcade game has resurfaced, and the whole of NINJAGO City is hooked, but it soon becomes clear…this is no ordinary game!
  • “Would you like to enter Prime Empire?” In the hyped video game, Prime Empire, you can choose whoever you want to be. Jay and Xin, ever the avid gamers, can’t wait to start playing, but when over 2000 hundred gamers, including Jay and Xin, suddenly vanishing without a trace, the Ninja need to get inside the game and find out who is playing Unagami. Now they must compete in adventures and difficult game worlds, win all three Key-Tanas – and only then can they face the evil Unagami. Can they reach the new final level and beat the game?

Levels

There are fourteen levels of Prime Empire. While the names and details of the fourteen levels are currently unknown, some of them involve a platform, a dance challenge, climbing up the Cliffs of Hysteria, surviving the Speedway Five-Billion, weakening the Temple Labyrinth's Red Dragon, and defeating the Head Sushimi at the Temple of Madness.

  1. A Journey into the Unknown
  2. The Forest of Discontent
  3. The Cliffs of Panic
  4. Getting Pass the Temple Labyrinth
  5. Weakening the Cyber Dragon
  6. Winning the Speedway Five-Billion
  7. Avoiding Obstacles at Platforms at Terra Domina
  8. Surviving the Infinity Maze
  9. Defeating the Dreaded Challenger at the Battle Temple
  10. Dodging the Saws in Front of the Temple of Madness
  11. Defeat the Kabuki Waitress
  12. Defeat the Sushimis
  13. Defeating Unagami
  14. (non-canon). TBA

Relations with Reality

This section of Prime Empire includes some or all content from the "Prime Empire" article from the Ninjago Wiki, a FANDOM project.

When a player surpasses level 13, they may enter Prime Empire. However, the consequences of exiting it are never acknowledged by any of the characters or by the story, therefore many of the things inside Prime Empire can also be brought to the One Trillion Realms, and vice versa.

Clothing and Avatars

This section of Prime Empire includes some or all content from the "Prime Empire" article from the Ninjago Wiki, a FANDOM project.

The players of Prime Empire may keep their appearances and looks that they obtained inside the game. Sometimes, if characters edit their apparel, they can keep those changes in the real world. If a player buys an Avatar inside the game and then exits Prime Empire, they will lose the avatar, and keep their real clothes, or the ones they had before entering the game. Nonetheless, this is different for NPCs or the citizens that populated the game. They all kept their same clothes inside and outside the game.

Leftover Parts of the Game

This section of Prime Empire includes some or all content from the "Prime Empire" article from the Ninjago Wiki, a FANDOM project.

The character who exits the game still possess some of their items or weapons that they had inside Prime Empire.

Powers and Abilities

This section of Prime Empire includes some or all content from the "Prime Empire" article from the Ninjago Wiki, a FANDOM project.

When a player enters Prime Empire, they lose all their abilities and powers, since they all must be learned within the game. Players can gain abilities and avatars using credits in Prime Empire.

Time and Age

In Prime Empire, time is not applicable or active, but the difference is that people inside the game do not age.

History

The arcade game was created by at an unknown point in time when Milton Dyer was in the Vast Industries. He and Bob, his intern, worked at the Dyer Mansion's game room, making the game more difficult for players to play when it releases. After Milton Dyer made unauthorized changes (creative differences) to the game, involving magic to trap gamers, the game was called out and was never released. His bosses weren't happy, so they fired Milton Dyer. When an incident occurred the eve of the game's release, Milton went into hiding at Buddy's Pizza (in which he called it "Videogame City") for 30 years.

Trivia

  • Elemental Powers or special martial arts can not be used in the game.
  • This is the second time the Ninja travel into a virtual world, the first time being the Digiverse in Rebooted.
    • The empire is also similar to the Digiverse.
  • The game is similar to "Game Over" from Spy Kids 3-D: Game Over with a slightly similar plot, TRON from the film of the same name."
  • Unlike the videogame mentioned, the avatars of the Ninja are themselves, only with a few different things like clothes or hair color.
  • The game can be entered through Arcade Pods.
  • When someone reaches level thirteen in the game, they enter the game themselves.
  • When people enter Prime Empire, they are given four lives, which are displayed on Health Boards. Players who lose all four lives are |cubed and turned into Energy Cubes, which is soon picked up by one of the Aerial Drones.
  • According to Cyrus Borg, Androids can't enter Prime Empire, otherwise their programming will be erased.
  • Unagami refers to Prime Empire as a realm.

Gallery

Promotional Media

Screenshots

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