There are fourteen levels of Prime Empire. While the names and details of the fourteen levels are currently unknown, some of them involve a platform, a dance challenge, climbing up the Cliffs of Hysteria, surviving the Speedway Five-Billion, weakening the Temple Labyrinth's Red Dragon, and defeating the sushi chefs at the Temple of Madness.
- A Journey into the Unknown
- The Forest of Discontent
- The Cliffs of Panic
- Getting Pass the Temple Labyrinth
- Weakening the Blue Dragon
- Winning the Speedway Five-Billion
- Avoiding Obstacles at Platforms at Terra Domina
- Surviving the Infinity Maze
- Defeating the Dreaded Challenger at the Battle Temple
- Dodging the Saws in Front of the Temple of Madness
- Defeat the Kabuki Hostess
- Defeat the Sushimis
- Defeating Unagami
- (non-canon). TBA
Relations with reality
When a player surpasses level 13, they may enter Prime Empire. However, the consequences of exiting it are never acknowledged by any of the characters or by the story, therefore many of the things inside Prime Empire can also be brought to the realms, and vice versa.
Clothing and Avatars
The players of Prime Empire may keep their appearances and looks that they obtained inside the game. Sometimes, if characters edit their apparel, they can keep those changes in the real world. If a player buys an Avatar inside the game and then exits Prime Empire, they will lose the avatar, and keep their real clothes, or the ones they had before entering the game. Nonetheless, this is different for NPCs or the citizens that populated the game. They all kept their same clothes inside and outside the game.
Leftover parts of the game
The character who exits the game still possess some of their items or weapons that they had inside Prime Empire.
Powers and abilities
Time and age
In Prime Empire, time is not applicable or active, but the difference is that people inside the game do not age.
The arcade game was created by at an unknown point in time when Milton Dyer was in the Vast Industries. He and Bob, his intern, worked at the Dyer Mansion's game room, making the game more difficult for players to play when it releases. After Milton Dyer made unauthorized changes (creative differences) to the game, involving magic to trap gamers, the game was called out and was never released. His bosses weren't happy, so they fired Milton Dyer. When an incident occurred the eve of the game's release, Milton went into hiding at Buddy's Pizza (in which he called it "Videogame City") for 30 years.
- Elemental Powers or special martial arts can not be used in the game.
- Prime Empire's is similar to the Digiverse.
- The game is similar to Game Over from Spy Kids 3-D: Game Over, Jumanji, and TRON.
- Unlike the video game mentioned, the avatars of the ninja are themselves, only with a few different things like clothes or hair color.
- When someone reaches level thirteen in the game, they enter the game themselves.
- When people enter Prime Empire, they are given four lives, which are displayed on Health Boards. Players who lose all four lives are cubed and turned into energy cubes, which is soon picked up by one of the aerial drones, save for the Blue Dragon, which has 16 lives.
- According to Cyrus Borg, Androids can't enter Prime Empire, otherwise their programming will be erased.
- Unagami and Dareth refers to Prime Empire as a realm.
- When someone reaches level 13 in the game, they get sucked into the game itself.
Conic the Ratboy · Counter · Dance Dance Revolution Supernova 2 · Dancy Pants · Fist to Face · Fist to Face 2 · Fist to Face 3 · Fist to Face 4 · Football Fortune · Iron · Jumanji · Lava Zombies · Lighthouse · Prime Empire (Level 13) · Rerender · Sitar Legend · Speed · Speed Bag · Spider-Bot · Stacker · Sushi Game · Turbo Street Brawler · Ukulele Legend